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Its 350 monsters exert a huge influence over subsequent fantasy gaming, both on the tabletop and computers.
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D&D supplements III and IV- Eldritch Wizardry and Gods, Demi-Gods, and Heroes-are introduced.
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The first professional magazine devoted to fantasy and science fiction gaming is published: The Dragon, which begins bi-monthly publication in June.For a fourth printing of 5,000 copies, Dungeons & Dragons switches to the white box that will be used for future printings of the original game.TSR Hobbies sponsors Gen Con for the first time.Origins I hosts the first major Dungeons & Dragons convention tournament, later to be published as the adventure module S1: Tomb of Horrors.The Dungeons & Dragons supplement Greyhawk specifies the Thief and Paladin classes its sequel Blackmoor introduces the Monk and Assassin.A second 1,000 set printing of Dungeons & Dragons sells out in just under six months, followed quickly by a third printing of 2,000, all sold before the new year.Tactical Studies Rules dissolves and a new company forms: TSR Hobbies, Inc.Within eleven months, the entire hand-assembled print run of 1,000 games sells out. Dungeons & Dragons is first published in January as three booklets shipping in a woodgrain-colored cardboard box: Men & Magic, Monsters & Treasure, and Underworld & Wilderness Adventures.Brian Blume joins Tactical Studies Rules to help produce the Dungeons & Dragons game. Gygax and Kaye form a partnership called Tactical Studies Rules.Gygax and Arneson collaborate on drafts of Dungeons & Dragons.Later in the year, Arneson demonstrates the Blackmoor game for Gygax in Lake Geneva Dave Megarry then demonstrates his own “Dungeons of Pasha Cada,” later to be published as Dungeon!.In the summer, Arneson publishes “Facts about Black Moor” via issue #13 of the Castle & Crusade Society newsletter, the Domesday Book, which brings his activities to a wider audience.Arneson uses Chainmail as rules for his Blackmoor fantasy campaign situated in the Great Kingdom, including forays into a dungeon of monsters and treasure.It details fantastic medieval miniature warfare including wizards, heroes, and dragons. Chainmail, written by Gygax and Jeff Perren, is published by Guidon Games.Members are assigned property in an imaginary continent called the Great Kingdom. Due to his growing interest in the medieval period, Gygax forms the Castle & Crusade Society, a subgroup of the IFW focused on medieval wargaming.Initial membership includes Gygax and Don Kaye. The Lake Geneva Tactical Studies Association, a small local wargames club, is founded.Gygax meets Dave Arneson at the second Gen Con, and the two express a mutual interest in collaborating on game rules.Gygax hosts the first Lake Geneva Wargames Convention, or Gen Con, in the Horticultural Hall of his home town of Lake Geneva, Wisconsin, as an IFW event.The International Federation of Wargaming (IFW), founded by Gary Gygax and others, provides a venue for wargame fans to exchange ideas and amateur game designs.On the occasion of the 40th anniversary of Dungeons & Dragons, and the release of an eagerly-awaited new edition, this timeline shows some important dates in the development, elaboration, and the triumph of Dungeons & Dragons. It has been a source of inspiration for artists of many kinds, but more importantly it has enriched the lives of tens of millions around the globe, offering a chance for anyone to experience fantastic roles and situations very different from everyday life. Share on Facebook Share on Twitter Forty Years of Adventureĭungeons & Dragons influenced so many games that followed in different media and genres, but it has remained a vital product in its own right, appearing in diverse editions, media, and languages, as well as spinning off into literature, film, television, and the Internet.